


If players have killed the Guardians more than five times, the Cloister Bell will have a "Quick-start" option, which will skip the cutscene and start the fight directly. This will trigger a cutscene in which the Guardians will awaken, and the fight will begin. To initiate the fight, players must ring the Cloister Bell in the north side of the roof. Like gargoyles, players must bring a rock hammer, rock thrownhammer, or granite hammer to finish them off. Today, the Grotesque Guardians remain on the rooftop, in which its entrance is locked and must be opened with a brittle key. After getting up from the fall, Snaarldor called for his soldiers to retreat.

However, with the tower's magic being of Zamorakian origin, they immediately attacked Snaarldor instead, who eventually fell from the rooftop.Įxchanging strikes mid-air, Snaarldor managed to break one of Dusk's wings, but fell to the ground, while the Guardians returned to the top of the tower. Snaarldor proceeded to command the Grotesque Guardians to fight against the forces of Armadyl, Saradomin and Zamorak. When the bell was struck, a surge of black energy pulsed from the bell, causing the statues on the rooftop, as well as the lower floors, to come to life. Creating an incantation circle with stakes made of Bandos's metal (the same metal used in Bandos armour), along with a large hunk of tourmaline, Snaarldor performed the ritual at high noon, instructing his soldiers to strike the bell once the tourmaline core began to sink into the floor. The Grotesque Guardians, as well as the gargoyles, were created by the Bandosian general Snaarldor during the God Wars. However, if the player has the Double Trouble perk unlocked, Dawn's death will also be included, although Dusk still needs to be killed and the full boss fight completed in order to receive experience and task progression. Despite Dusk and Dawn being two different entities, killing both guardians only counts as one kill due to the Dusk absorbing Dawn's essence.
